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Liang Nuren
Heretic Army Heretic Nation
1868
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Posted - 2012.08.16 16:12:00 -
[1] - Quote
CCP Fozzie wrote: Kestrel: Frigate skill bonuses: 5% Bonus to Missile damage per level 10% Bonus to Missile velocity per level Slot layout: 4 H, 4 M (+1), 2 L, 4 launchers Fittings: 45 PWG (+15), 180 CPU (+30) Defense (shields / armor / hull) : 500(+109) / 350(+37) / 350 (+84) Capacitor (amount / recharge rate / cap per second): 330 (+80)/ 165s (-22.5s)/ 2 (+0.667) Mobility (max velocity / agility / mass / align time): 320 (+24) / 3.27(-0.6) / 1163000 / 3.56s (-0.65) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+10) / 620 (+155) / 5 (+2) Sensor strength: 11 Gravimetric Signature radius: 38 (-9) Cargo capacity: 160 (-145)
Let me make sure I understand this change. You're replacing the 10% kinetic damage bonus with a 10% missile velocity bonus and giving it an extra mid. I'd say that chances are the new Kestrel is inferior to the old one despite the extra mid and fittings. What do you say to a 5% ROF bonus over that 5% Damage bonus?
Also, please don't ruin the "Cyno Kessie". I don't have any particular love of the Kestrel for cynoing since I have cyno 5 on all my alts, but it's... history. And I'm sentimental. :)
Quote: Tristan: Frigate skill bonuses: 7.5% Bonus to Hybrid Turret tracking speed per level 10% Bonus to Drone tracking speed and hitpoints per level Slot layout: 3 H (-1), 3 M, 3 L, 2 turrets, 0 launchers (-2) Fittings: 35 PWG (-3), 130 CPU (+5) Defense (shields / armor / hull) : 350(-41) / 450(+20) / 550 (+167) Capacitor (amount / recharge rate / cap per second): 350 / 175s (-59.38s)/ 2 (+0.5) Mobility (max velocity / agility / mass / align time): 310 (+4) / 3.44 (-0.21) / 1106000 (+100000) / 3.56s (-0.02) Drones (bandwidth / bay): 25 (+20) / 40 (+35) Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km (+12.5) / 600 (+10) / 5 Sensor strength: 9 Magnetometric Signature radius: 41 (-1) Cargo capacity: 140
You know, I really expected the Navitas to be the drone boat. I'm really glad that we're getting a reasonable drone frigate, because it's totally different than the Atron and Incursus. However, this particular incarnation doesn't feel very compelling for some reason. Maybe it's the 40m^3 drone bay? Maybe it's my skepticism of the drone tracking bonus?
Comfort my fears: Have you tested whether this drone tracking speed bonus makes a difference with fast drones shooting fast ships with small hitboxes? What practical DPS difference can I expect when shooting an AB Slasher with a set of Warriors?
Quote: Breacher: Frigate skill bonuses: 5% Bonus to Missile damage per level 7.5% Bonus to Shield boost amount per level Slot layout: 3 H (-1), 4 M (+2), 3 L (+1), 3 launchers, 0 Turrets (-1) Fittings: 35 PWG (+4), 180 CPU (+45) Defense (shields / armor / hull) : 500(+149) / 350(+37) / 300 (+50) Capacitor (amount / recharge rate / cap per second): 300 (+112.5)/ 150s (+9.37s)/ 2 (+0.667) Mobility (max velocity / agility / mass / align time): 350 (+16) / 3.16 (-0.62) / 1087000 (-100000) / 3.21s (-0.99) Drones (bandwidth / bay): 10 (+10) / 10 (+10) Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km (+2.5) / 650 (+75) / 4 (+1) Sensor strength: 8 Ladar Signature radius: 36 (-5) Cargo capacity: 175
This... is interesting. I admit that I was hoping to see all active tank bonuses go to that 10%/level the Incursus got, but I guess shields get the hilariously overpowered ASB and I shouldn't complain. I'm not sure which way I'd leap when presented with the speed of a Condor or a bonused medium ASB. I feel like the sig radius will tip me in favor of an ASB Condor though.
I expect that the two drones is actually makes for a DPS advantage over the Condor, but I think I'd still prefer to see them moved into a high + launcher.
But hell, I should just be glad you're buffing frigs. And even if they go live as you put here, I'm still enjoying the hell out of the Executioner. I'm sure I'll find a reason to like these guys. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 16:14:00 -
[2] - Quote
Takeshi Yamato wrote:CCP Fozzie
What about the Inquisitor?
With ASBs as they are, I have a hard time not seeing this new Breacher dominating every other frig in its class. Have you tested this particular aspect yet?
The Executioner will destroy the Breacher.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 16:17:00 -
[3] - Quote
Kethry Avenger wrote: And can anybody please answer the question of the Amarr cap use bonus? There have been lots of people asking questions and few threads also.
What do you mean: the question of the Amarr cap use bonus? It's freaking awesome on ships with some kind of damage bonus!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 16:19:00 -
[4] - Quote
Takeshi Yamato wrote:CCP Fozzie Is there any chance that the -10% laser cap usage bonus will be looked at while you're rebalancing T1 ships? It's something that you guys probably want to address sooner or later, and in this case, sooner would save you some work. There are about 20 ships with this bonus and many of the T1 ships with it are just not competitive due to it. I've written some of my thoughts about it here. If you want to look at it, seeing the affected ships in a list makes you realize how far reaching this issue is. I also want to mention that I'd really like the Inquisitor to be a Khanid ship (rocket damage bonus, armor resist bonus).
I really like the bonus on both the Executioner and Tormentor. The Executioner in particular. I wouldn't have been able to get either of these two kills without it last night: - http://kb.heretic-army.biz/?a=kill_detail&kll_id=29491 - http://kb.heretic-army.biz/?a=kill_detail&kll_id=29487
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 16:22:00 -
[5] - Quote
Omnathious Deninard wrote:CCP Fozzie wrote:Marcel Devereux wrote: What I am saying is that the Navitas looks like a space fish like the Vexor and Dominix. The Tristan does not.
The Navitas also looks a lot like the Exequror.......  Gonna get replies posted to a bunch more of your questions and comments here soon, but have a meeting to run to. Expect walls of text in this thread later tonight. I knew deep down in my gut where the navitas was headed, im not sure i like it, it was far more exciting when it was going to be a drone ship.
Don't be daft. As long as it doesn't suck that's infinitely superior.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 16:40:00 -
[6] - Quote
Takeshi Yamato wrote:I agree, cap usage of lasers should not go up. What I'm suggesting is this. Quote:What I would do is just reducing laser cap usage by 50% and remove the -10% laser cap usage bonus, replacing it with a 5% damage per level on hulls that have no damage bonus. The ships that already have a damage bonus are reviewed individually, trying to give them a useful but not overpowered bonus:
(long list of ships and suggested bonuses follows)
More than anything I'm interested to hear some dev comments on this.
The ships are already borderline OP with a laser cap bonus. I think giving them other bonuses might just push them all the way over. But yeah - let's see what the devs say.
/shrug
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 16:40:00 -
[7] - Quote
Vakr Onzo wrote:Tristan's hybrid bonus make sense when you use smaller guns than 125mm to defend itself against fast moving targets...like drones and those T1 tackling frigates.
Those who are complaining about losing the "Cyno" Kestrel....you do know the Exploration Frigate revamp will still give you a T1 option for a suicide cyno run :P
It's about nostalgia and history, not about having an effective cyno frigate.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 16:42:00 -
[8] - Quote
Nagarythe Tinurandir wrote: the main idea behind the bombers was not making them torpedo spitting missile boats, but have a platform for deploying bombs, which do not have much in common with missiles. it would be rather cool if only the caldari bomber would use torps and the other bombers would use large lasers/projectiles/ blasters.. heavily modified to make them only viable when shooting larger targets. like a penalty on signature radius.
The funny thing about that is that the current bombers are modified in favor of having BETTER damage application (but not raw DPS) than battleships. And you're suggesting making the turret ones significantly worse? Heh.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1868
|
Posted - 2012.08.16 17:18:00 -
[9] - Quote
Takeshi Yamato wrote:Liang Nuren wrote:
The ships are already borderline OP with a laser cap bonus. I think giving them other bonuses might just push them all the way over. But yeah - let's see what the devs say.
/shrug
-Liang
Lasers in general are the least used weapon in PvP nowadays as evidenced by these statistics: http://eve-kill.net/?a=top20But I'm sure you'll be telling me that statistics don't mean anything while your opinion and anecdotes do.
I don't think those statistics really mean what you think they do. For starters, about half that list is meaningless because it simply represents what fleet doctrines are being used right now. I think that people are lemmings and game design shouldn't revolve around what any particular mouthpiece is telling people to fly.
Of the ships on that list which are potentially differentiable from fleet doctrines, I'd say that there's 6 Projectile ships, 2 Hybrid ships, and 2 Laser ships. Breaking those down a bit further, we see: - BS: Nobody flies them outside of fleets. Whatever. - BC: Hurricane, Tornado, Naga, Oracle (2 Proj, 1 Hybrid, 1 Laser) - Cruiser: Zealot, Cynabal (1 Laser, 1 Projectile) - Destroyer: Thrasher, Saber (2 Projectile, also this is meaningless as the destroyer rebalance has not yet arrived) - Frig: Rifter, Merlin (1 Projectile, 1 Hybrid)
What I'm really seeing is Minmatar dominance via the Hurricane and Saber. And that's your argument that lasers need a massive across the board buff?
-Liang
Ed: I would accept an argument that the Tornado, Naga, and Zealot are fleet doctrines. I don't really keep track close enough to know. It shouldn't materially affect the argument though. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
Heretic Army Heretic Nation
1869
|
Posted - 2012.08.16 17:38:00 -
[10] - Quote
Takeshi Yamato wrote: I think we have very different ideas what massive means. Did you not read the link that I posted? Tell me:
A Tormentor with +7.5% tracking and +5% damage per level (and built-in -50% laser cap usage) would be massively more powerful than the same ship with -10% laser cap usage per level and +5% damage per level?
Heh, yeah it really would be. I think you should go read the old threads about the Crusader to see why this is true.
Quote: What about the Retribution getting a 10% damage boost that replaces the +5% damage per level and -10% cap usage bonus? The ship currently has problems breaking 200 dps, can't fit a web and is the worst AF to engage bigger targets with.
If you have problems with the Retribution, I literally have no idea what the hell is wrong with you.
Quote: What about the Abaddon? Would it be massively overpowered if its cap lasted a few minutes more?
I'm going to go with yes.
The rest of the stuff that you pointed out is pretty much you pointing at a ship that's horrifically broken for other reasons and attributing it to the cap use bonus.
-Liang
Ed: Really, saying that the Omen is broken because of the cap use bonus instead of it's utterly **** fittings is just mindblowing and destroys your entire argument. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1873
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Posted - 2012.08.16 18:23:00 -
[11] - Quote
Kethry Avenger wrote: Wouldn't it be likely that lasers aren't used in a lot of fleet doctrines now because they are not up to snuff? and need a boost? I think they would be used a lot more in fleets if the ships they are fitted on could be used in fleets and be cap stable. I'm thinking the people who come up with the doctrines that effect those statistics use projectiles, missiles mostly cause of the long term cap stability of those ships in fleet, without having to use convoluted cap chains.
Even if all other laser stats are on par with other turrets at the moment, the fact that you will run out of cap just on gun use and propulsion mod use makes them very poor choices for long fights.
I find it kind of funny when they talk about Amarr needing smaller cargo holds because their ammo is so small, when the real Amarr ammo on a lot of my fits is cap boosters. And then my ships are only viable for 5 mins or so. I think this is worse the bigger the ship gets, but I don't think it invalidates the point that lasers as a whole need a change when they need a 50% bonus on a hull to stay somewhat competitive.
If Amarr would become OP with a sweeping change of say a 50% reduction on all lasers. Then I would be willing to see some small nerfs to the stats of the guns, optimal, tracking, that could be then be affected by real second bonuses on ships. So that balance is maintained. But I would say that should be a 2 or 3 step process. First change the bonus and the cap use. If OP then nerf the stats on the guns. They are still going to be the biggest cap using weapons in game and cap is life.
I dunno, the CSM minutes says that "Drake fleet should not be a viable doctrine". So, no I'd say it's more a problem with heavy missiles being problematic than with lasers being bad. Either way, I feel like we're shitting up a perfectly viable thread about combat frigates with abstract discussion about whether or not a cap use bonus is a good bonus.
Let's take this elsewhere.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1875
|
Posted - 2012.08.16 18:50:00 -
[12] - Quote
Vakr Onzo wrote:Matthias Duran wrote: This. Although the kestrel will end up significantly easier to fit compared to now, these numbers mean its going to get a damage nerf - and its not exactly known to be a dps powerhouse now.
So a 5% damage bonus to all four damage types is strictly worse than a 10% bonus to a single damage type?
It already had a 5% damage bonus to all damage types. So yes.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1876
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Posted - 2012.08.16 18:58:00 -
[13] - Quote
Takeshi Yamato wrote: You gotta be kidding me. You're just bullshitting me now.
I think I'm done discussing things with you.
Tip: nobody cares about Crusader balance dicussions from 3 or more years ago when since then blasters, railguns, rockets, artillery and autocannons have been buffed.
The discussions I'm referring to are in reference to a modern Slicer, Retribution, and Crusader. There's nothing that's changed about lasers and damage application in the mean time... so really all this talk about blasters, rails, and rockets is just throwing **** at a wall and hoping something sticks.
You truly do not understand how incredibly powerful tracking bonuses are on frigates. For example, did you know that you shouldn't fit damage mods in most interceptor battles? Why? Because tracking is critical.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1876
|
Posted - 2012.08.16 18:59:00 -
[14] - Quote
Vakr Onzo wrote:Liang Nuren wrote:Vakr Onzo wrote:Matthias Duran wrote: This. Although the kestrel will end up significantly easier to fit compared to now, these numbers mean its going to get a damage nerf - and its not exactly known to be a dps powerhouse now.
So a 5% damage bonus to all four damage types is strictly worse than a 10% bonus to a single damage type? It already had a 5% damage bonus to all damage types. So yes. -Liang Yes but is losing 5% bonus to kinetic for 10% velocity really that bad?
There's no reason to use this Kestrel over the old Kestrel and certainly no reason to use it over a Condor.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1876
|
Posted - 2012.08.16 19:05:00 -
[15] - Quote
Kethry Avenger wrote:I already deal with it, but I can also argue for a buff.
Argue for a buff in the correct areas. Lasers are incredibly powerful weapons systems and most of the "problems" people are pointing out with cap use bonuses are in fact with the hulls in question instead of the bonus.
Seriously, you guys are complaining that the Armageddon is underpowered. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
Heretic Army Heretic Nation
1879
|
Posted - 2012.08.16 22:00:00 -
[16] - Quote
Takeshi Yamato wrote: I have mostly been suggesting tracking bonuses because these precisely do not help at all in the big fleet stuff work where Amarr ships are best at. They help most where Amarr ships SUCK, namely dealing with smaller ships which is useful for soloing and small gang stuff. If you read the list I prepared, you would notice that I gave tracking bonuses to all ships currently considered "good" precisely for the above reason. No, the Armageddon or Oracle will not become overpowered with a tracking bonus. Fleet doctrine Zealot AHAC won't either because they already track their targets perfectly fine.
Let me ask you a question. Why is it that the Megathron is favored over the Hyperion as a blaster platform despite the fact that the Hyperion is actually better in general? The tracking bonus. Yeah, the tracking bonus doesn't immediately appear obvious when you're dicking around in EFT, but you're throwing tracking around as a filler bonus because you think it basically doesn't matter. But the truth of the matter is that it's one of the most important bonuses in the game.
That's why I encouraged you to go read the conversations about the tracking bonus on the Crusader - because they delve into just how important it is. But no, apparently tracking magically doesn't matter anymore. 
Quote:A damage bonus on the Maller, Prophecy, Legion drone & covert subsystems is not asking too much.
Please don't misunderstand what I'm saying here. I'm not saying you shouldn't have a damage bonus on Amarr gun ships. I'm saying that the cap use bonus isn't what makes certain Amarr ships suck. Other factors ranging from the lack of a damage bonus at all to utterly gimped fittings to an entire ship class that isn't worth a **** are causing problems. There are a lot of really fantastic ships with the laser cap bonus. Obviously it isn't that big of a handicap.
Quote: 20% more dps on the Crusader and Retribution is not insane. We have rocket ships doing more than these nowadays. Even if you disagree, the actual bonus is something one can reasonably discuss because these ships are on the low end of the dps spectrum and they are not popular.
The big problem with the Crusader is that it has 2 mids, no free highs, and it has to enter web/neut range. My experience with it is that it's great against a frigate but you're just going to cap out and die against any ship bigger than you. But the real problem with the Crusader is that the Executioner is just better now. Fortunately, CCP Fozzie will be rebalancing T2 frigates and he's done a ******* marvelous job with the T1s.
But moving on to the Retribution: it's damn near better than the Slicer and that's one of the best frigates in the game. I literally have no idea how to respond to you if you think that it needs another 20% DPS. 20% more DPS on a Retribution is... ******* incredible TBH.
Quote: Nowhere have I suggested an optimal bonus. The only armor resist bonus was on the Harbinger, as suggested by CCP Ytterbium in the CSM meetings. In fact I have been very careful to not make any of the good ships noticably better at what they're already good at.
Tracking bonuses............
Quote: As for whether the laser cap usage bonus is THE problem, I think the Maller & Prophecy & Legion subsystems have demosntrated that very well. The cap usage bonus bonus is not good enough to make people fit lasers on these ships. So I think it's clear that there is a problem and that's why I'm posting here. I want to know what CCP has planned to do.
The Armageddon and Oracle prove your Maller and Prophecy wrong.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
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Liang Nuren
Heretic Army Heretic Nation
1879
|
Posted - 2012.08.16 22:05:00 -
[17] - Quote
Kethry Avenger wrote: Armageddon is not underpowered. Its not cap stable but not under powered.
Just fitting Dual Heavy Pulse Lasers II and one heat sink with perfect skills will have the Geddon run out of cap. Lasers in general with all the buffs to Hybrids and Projectiles aren't so good that it should be okay for that to be true.
And for comparison, lets say you do fit a cap booster. Every boost you use gets you less than it does on a Hybrid because the straight cap amount needed is so much more with lasers. Oh and because Amarr have small (expensive) ammo and cargo holds, you have less cap booster charges than other ships.
This is true for all battleships that require cap to fire their guns.
Quote: Other than getting rid of the cap use bonus, what replaces it I am less concerned with as it doesn't have to be something that bonuses straight damage or damage projection. But giving Amarr two useful bonuses on their ships does seem to be fair. Or how they make that possible and balanced. They could fix all the hulls to be viable with laser cap use or just change laser cap use.
And I'm posting in this thread cause they are balancing Amarr ships that still have the cap use bonus and no one from CCP has answered any of the threads about it. (That I know of, please link me something if I'm wrong.)
I do not believe that lasers on good ships are gimped next to projectiles or hybrids. There exist poor ships which will be addressed in tierification. Either way, the cap use bonus is not the culprit here and it's absolutely trivial to create ships with the cap use bonus that are ******* awesome.
Furthermore, you bring up the new Amarr ships that are getting balanced as if they're bad because they have a laser cap use bonus. Seriously? Have you flown them? They are ******* awesome.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1888
|
Posted - 2012.08.17 04:41:00 -
[18] - Quote
Kethry Avenger wrote: Actually some quick pyfa-ing says this is incorrect. It is true for all Amarr ships. All Gallente BS can use 425's on their own and stay cap stable. Rokh is also cap stable with just guns. Apoc can use dual beams but past that it is not stable. But who uses dual beams on an Apoc. And when they changed the bonus on the Apoc to more optimal they also buffed the hull's cap.
And that is what we call shifting goalposts. You made an assertion about the Geddon capping out (Caps out with 1 HS) and then tested the other battleships with no damage mods. Love it! Here's something a bit more balanced: Geddon caps out with 1 MFS Rokh caps out with 1 MFS Hype caps out with 1 MFS Mega caps out with 3 MFS
Quote: The punisher yes. The others not so much. PIE is taking a break from FW and not much use for frigates outside lowsec.
Below is some quick EFTing.. Perfect skills, T2 guns.
However the Executioner is the only attack frigate that is not cap stable with guns, mwd, and point. The other 3 are fine. Caldari and Minmatar obviously better off with there 0 cap weapons.
The Tormentor "Tormentor: role changed from mining frigate to medium range combat vessel " is not cap stable with a point, mwd and guns... I'm fairly certain the other 3 in this group will be. Medium range to me means outside, web scram range, which means MWD.
The Punisher is cap stable with a Nos or a Afterburner which is a perfectly viable setups, but they also gave it 2 bonuses and buffed its cap.
So yes all the frigates they have buffed are better in general. They all have better defined roles. But Amarr are still having ships without a defining second bonus and are more cap unstable than the other races.
Comments: - If the Punisher is viable with an AB setup, why wouldn't the Tormentor be? It actually works better than the MWD version because it doesn't have the optimal bonus to make Med Pulse work at long point range. See below. - The Executioner is cap stable with both Pulse and Beam fits. The lack of an optimal bonus places the same limitation from the Tormentor on the Pulse Executioner. See below. - Ultimately, the problem here is that you're EFTING instead of PVPING. The new ships are ******* amazing.
I face tanked a Hawk and then a Thrasher. Literally face tanked. No implants, links, etc. Also, cap stable. [Executioner, DLP-ASB] Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
1MN Afterburner II Medium Ancillary Shield Booster, Cap Booster 50 J5b Phased Prototype Warp Scrambler I
Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Small 'Knave' Energy Drain
Small Energy Metastasis Adjuster I Small Energy Metastasis Adjuster I Small Auxiliary Thrusters I
I solo killed a pair of Incursus with this, and then a Brutix. I did call in help on the Brutix as I passed peak shield recharge. Then I solo killed a Claw with it.
[Executioner, Beam Executioner] Heat Sink II F-aQ Phase Code Tracking Subroutines Nanofiber Internal Structure II
Limited 1MN MicroWarpdrive I Warp Disruptor II X5 Prototype Engine Enervator
Medium Beam Laser II, Imperial Navy Xray S Medium Beam Laser II, Imperial Navy Xray S Medium Beam Laser II, Imperial Navy Xray S [empty high slot]
Small Energy Locus Coordinator I Small Energy Locus Coordinator I Small Ancillary Current Router I
This works best with an AB because you just can't squeeze quite enough range out of Medium Pulse. Cap stable, but lacks a high slot for a nos which hurts it compared to the Executioner. I also prefer the Executioner for the Beam setup because raw speed and agility is so important. :)
[Tormentor, Kiting] Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II Nanofiber Internal Structure II
1MN Afterburner II Faint Epsilon Warp Scrambler I 'Langour' Drive Disruptor I
Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S
Small Energy Locus Coordinator I Small Energy Locus Coordinator I Small Energy Locus Coordinator I
Hornet EC-300 x2
Quote:And aren't Amarr supposed to be the best at Cap? or did this change?
No, Amarr have always been the most cap intensive race. I'm not really sure what would make you think they wouldn't be?
-Liang
Ed: Formatting Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1888
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Posted - 2012.08.17 04:43:00 -
[19] - Quote
Hrett wrote:I don't think Ive ever seen one in the wild.
The start of one of my PVP videos is me "blobbing" a Rifter. But the clever observer will notice we're all in mining frigates. :)
Quote:And I just have to say - thank you guys so much for the re-balancing. Frigates are sexy now. I am in love with the Atron.
Hell yes - the Atron is so awesome. It's almost as awesome as the Executioner!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1889
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Posted - 2012.08.17 04:52:00 -
[20] - Quote
Kethry Avenger wrote:Liang Nuren wrote:
No, Amarr have always been the most cap intensive race. I'm not really sure what would make you think they wouldn't be?
-Liang
With the most cap to support their hunger. And before the projectiles and hybrids were buffed. They had an inherent advantage, now they are better in some ways, worse others. And I am arguing unbalanced on their cap use.
Ok, so let's take a look at that (max skills, AB fit or not fit at all): Punisher: 531 cap Tormentor: 500 cap Incursus: 463 cap Executioner: 450 cap Merlin: 438 cap Atron: 413 cap Condor: 375 cap Rifter: 313 cap Slasher: 300 cap
So.... yeah. Looks fine?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1889
|
Posted - 2012.08.17 05:19:00 -
[21] - Quote
Kethry Avenger wrote: And if they adjust the cap recharge time to make them comparably cap stable to other ships in there role/class with similar fittings then they would be balanced. But the cap per sec is almost identical to other ships of the same role/class, because the cap recharge time is slower. Which leaves them, I argue, cap unbalanced compared to other ships, and why I keep harping on about either the lasers or all the Amarr hulls needing a fundamental buff to cap stability. With the added bonus of being able to give Amarr ships a second bonus, which doesn't have to be more damage, or more tank, it could be lots of things but it should be there.
I dunno, I already showed realistic battle tested cap stable versions of the ships you claim can't do it. I just don't see the problem.
Quote:Add by the way I am impressed at how fast you can pull up stats. (not joking seriously impressed.)
Thanks! :)
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1895
|
Posted - 2012.08.17 16:18:00 -
[22] - Quote
Marcel Devereux wrote: Uh what solo pvp are you doing? How do you catch a kiting Drake or 100MN Tengu with your Myrmidon or Proteus? Please enlighten me.
The Proteus can do it, but the Myrm can't. The best ship for the job is the Zealot, Loki, and Talos.
-Liang
Ed: I mean, for solo killing the boosted 100mn tengu. Not simply for catching it. That's easy. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1895
|
Posted - 2012.08.17 16:20:00 -
[23] - Quote
CCP Fozzie wrote: Drakes and Tengus are a balance problem at the moment, believe me when I say we understand that.
But if anything I feel we need to rely less on eve-wide module and ship stats like those available on eve-kill or in our more accurate internal tools. We can track every single module activation in eve but there's a big difference between having those numbers and understanding them. Context matters much more and if you were to rely too much on those numbers you might for instance think that the Talos needs a huge buff (which is obviously not true when you step back from the numbers).
I heartily disagree that 70km Kestrels are going to become some kind of gameplay juggernaut. Some people will find cool uses for them but delayed damage frigate bombardment is simply not close to being too powerful.
I also completely understand the difference between 1v1 combat and small fleets. I simply mentioned 1v1s because it was an area we had been able to get some very good testing in so far and an area where the Tristan excelled (if it was as good for fleets as it is in 1v1s we'd have to hit it with a giant nerf bat). We build our ships with a bunch of use cases in mind, and once we get the testing opened up to more people we'll be able to get even better feedback on those areas.
While I really love that you understand the difference between raw stats and the application of them... but can you please boost the Talos more? It's not... powerful enough. And the Oracle too! Heh, heh, heh. MUAHAHAHAHA!!!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1895
|
Posted - 2012.08.17 16:38:00 -
[24] - Quote
Gypsio III wrote:Jame Jarl Retief wrote:Bottom line, in a balanced game, there would be an equal likelihood of Drake or Myrm being chosen for a fleet doctrine. Ideally, they would be used roughly the same amount of the time. No. You have implicitly assumed that a balanced game requires all BCs to be equal in the attributes that are favoured in fleet combat. Or you've assumed that fleet combat is the only PVP, either works. Ships with good EHP and damage projection are inherently better suited to fleets. A drone-gun BC such as the Myrmidon can never hope to have the damage projection capabilities of a missile BC - and if it did, then there wouldn't be much point to the missile BC. The more appropriate environment for the Myrm is solo and small-scale combat, as these favour its drones, high-but-poorly-projected DPS and rep bonus, so seek to balance the Myrm here, not in fleet. Does the Hurricane have too much of an advantage over the Myrm at this level? If the Hurricane is also supposed to be focused here, is it justified that it also has its own fleet doctrine? It's also arguable that the Drake is too good at small-scale combat, given its competence at the fleet level. But this criticism can just as easily be applied to the Hurricane too.
The new drone changes makes the Myrm do 1100 DPS with a super respectable tank. It's arguably better than it's ever been. I think things have been changing so fast that it's hard to properly conceptualize where the real balance lies and what parts the metagame will adjust to first.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1896
|
Posted - 2012.08.17 16:56:00 -
[25] - Quote
Gypsio III wrote:Liang Nuren wrote:The new drone changes makes the Myrm do 1100 DPS with a super respectable tank. It's arguably better than it's ever been. I think things have been changing so fast that it's hard to properly conceptualize where the real balance lies and what parts the metagame will adjust to first.
-Liang It's a fair point, it always takes a good few months before things really settle down, and the rate of change recently has been much higher than in recent years, and the boosts to drone damage, blasters, null and Gallente mobility have all added up for the Myrm. I'll be very interested to see what does get proposed for the Drake though. While I criticised Jame's methodology, it wasn't my intention to defend the Drake also, even on the fleet level - it is too popular there. But how? The old idea of changing it to missile velocity and ROF will never work and there's little point in balancing the fleet Drake/Tengu if all the fleet Drake pilots immediately just jump into Hurricanes. I don't envy CCP tbh. 
I wasn't intended to defend or attack any particular ship. I just don't care what gets boosted anymore because I can quite literally fly it all with fantastic skills. Just pointing out that everyone should be a bit careful with assertions that X is a bad ship or an overpowered ship. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1896
|
Posted - 2012.08.17 17:16:00 -
[26] - Quote
Jame Jarl Retief wrote: For example, there are drone boats. Ideally there would be a fleet doctrine that favours drone boats. For example, a bunch of spider-tanking Dominixes. But it won't work. Because a few ships with smartbombs will completely decimate these ships' ability to do damage.
The problem isn't smart bombs... it's bombs. But is that really a problem?
Quote: Like I mentioned before, suppose I go Gallente. I end up with a Myrm. Now suppose I want fleet PvP, because that's where I ended up (joined a friend's corp, for example). And this corp is part of the alliance, and the doctrine is Drakes. What am I to do? Train for Drake from absolute zero (no shield tank, no missile skills, Caldari hulls at zero)? A new player at this point has a choice - face months of training to be useful, or do something else. And doing something else when the whole corp is cheering on vent about how great a fleet engagement is going is hard. And while technically you can participate in a frigate or something, performing some minor role, it's just not the same. It's one of the things that keeps EVE's population so low. Yes, I said low. 450k divided by an average 2-3 alt accounts per player is not that much, UO had that many in 2003.
There's no guarantee that your FC would even choose to field the spider tanking sentry domi fleet, even if it were viable. So I'm not sure what you're getting at.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1898
|
Posted - 2012.08.17 20:35:00 -
[27] - Quote
I'm telling you: Atron/Navitas fleets are going to destroy the world.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1898
|
Posted - 2012.08.17 21:09:00 -
[28] - Quote
PinkKnife wrote: Really? Just for once, take a look at the effective range of a Hurricane and compare it to the dps and effective range of a Harbinger.
For a turret that is supposed to have a built in damage bonus Energy turrets are laughable at best given the insane requirements to fit them properly. Don't even get me started on the literal dozens of threads on how completely broken Tachyons are.
Did... did you just say that a Harbinger has laughable effective range next to a Harbinger?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1898
|
Posted - 2012.08.17 21:47:00 -
[29] - Quote
Michael Harari wrote:Takeshi Yamato wrote:PinkKnife wrote:
Really? Just for once, take a look at the effective range of a Hurricane and compare it to the dps and effective range of a Harbinger.
For a turret that is supposed to have a built in damage bonus Energy turrets are laughable at best given the insane requirements to fit them properly. Don't even get me started on the literal dozens of threads on how completely broken Tachyons are.
For fun, fit a Hurricane with a rack of 425mm ACs, 3x damage mods and tracking enhancers. Then fit a Harbinger with a rack of Focused Medium Pulse, 3x damage mods and tracking enhancers. See what damage projection graphs you get in EFT. The Focused Medium Pulse take 16% more CPU than the 425mm ACs which in turn take 16% more PG then the lasers, so they're just about equivalent. Fortunately, the harb in the same shield configuration as the cane can hit heavy pulses. Oh, a cane with heavy pulse lasers outdamages a cane with autocannons at just under 23km. And it has 0 bonuses with lasers.
And even better is just how amazing lasers are at killing the new shield craze. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
1898
|
Posted - 2012.08.17 22:00:00 -
[30] - Quote
Karah Serrigan wrote: except for t2 minmatar ships :(
Works fine: http://kb.heretic-army.biz/?a=kill_detail&kll_id=29498
Hahbs managed to sneak into lock range right as the victim hit structure.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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